
The granite textures slightly concern me, if only that the differences aren't very apparent until you view the 512x512 vs 2048x2048 version. The blob textures made by waifu2x look fine to me as well (a lot of noise has been removed, and imo, looks like an artist redrew it rather than a neural network). The ones you drew in GIMP are fine, no problems there (they look amazing btw especially that wanted poster). (12-29-2016, 01:27 PM)Shonumi Wrote: But, as noted in the discussion I linked to, it's on a case-by-case basis that we look into these things. You make Dolphin forums a terrible terrible place. This guy ain't hurting a thing by upscaling the textures. You should just go fuck yourself! You always think the worst about DCMA and copyright. I really can't stand you one fucking bit! I agree with Nikorasu95. However, before I go on, I don't think your project has anything to worry about (explained more below) so before you start sweating, this has my seal of approval, no worries.įuck off Shonumi! All you do is run your fucking mouth about DMCA and copyright bullshit! People like you are the reason the world is a terrible place! Why don't you do the world a favor and fucking die! If you're wondering what I'm talking about, have a look at this discussion on a recent matter. (12-29-2016, 01:27 PM)Shonumi Wrote: Just so that you're aware, using certain scaling/filtering methods alone might not be considered "custom" enough for a custom/HD texture project. Other scaling methods (such as xBR) don't particularly do that, which is what we're concerned about, from a legal standpoint. So in short, I think waifu2x manages to be "transformative" for this texture pack since it adds artistic elements not present in the source. Again, it's impressive what waifu2x can do it literally added texture/depth where there wasn't any in the source. So in essence, we're looking for custom/HD textures that are "transformative" enough.īut, as noted in the discussion I linked to, it's on a case-by-case basis that we look into these things. Situations like that makes the "new" texture only slightly distinguishable from the source, which in turn goes back to copyrights and that sort of trouble. scaling filters do enhance an image, but they often follow the source material too closely, for example, keeping noise or compression artifacts, or edges that should otherwise be smoothed when upscaled. However, before I go on, I don't think your project has anything to worry about (explained more below) so before you start sweating, this has my seal of approval, no worries.Īnyway, what it boils down to is that we shouldn't have custom/HD textures that too closely resemble the source textures so that we can avoid infringing on copyrights (and NIntendo loves a good DMCA takedown). Just so that you're aware, using certain scaling/filtering methods alone might not be considered "custom" enough for a custom/HD texture project. For the wanted poster, I edited a screenshot from an in-game cutscene that shows the poster at a higher resolution. The main menu A, B, and C save blocks were retextured. I also manually retextured certain textures that I felt were unacceptable for a UHD pack. Using Gimp, I manually upscaled and smoothed out the edges of pollution maps, low-res banners, and small character maps. Some original textures that are too low-res or have sharp edges, were not upscaled with waifu2x. Qashto Wrote:I've been using waifu2x and I've gotten some incredible results out of it for certain textures.
